bonjour, j'ai acheté depuis steam Might & Magic X Legacy, version 1.5-16336. Au lancement du jeu, je peux créer une équipe. Je vois bien la cinématique de lancement, mais une fois qu'elle est terminée l'écran reste totalement noir et impossible de faire quoi que ce soit. J'ai essayé de modifier les options pour jouer sur les graphiques et sur les sons, sans changements. J'ai mis à jour les derniers drivers, rien à faire. Supprimer le fichier options32.txt ne change rien.

Merci d'avance !

Les options du fichier "options32.txt" (je n'ai pas de fichier options64.txt) :

Code:
[general]
videodecoder = System
retroMode = False
retroScreenDivisor = 4

[language]
subtitles = True

[gameplay]
gameSpeed = 1
monsterHPBarVisible = True
showAlternativeMonsterModel = False
showHints = True
enemyOutlineOpacity = 0
objectOutlineOpacity = 0
showViewport = True
lockActionBar = False
fadeLogs = False
fadeLogsDelay = 5
isLeftActionBarWithArrows = True
triggerBarks = False
showMessages = True
logOpacity = 0.75
tooltipOpacity = 0.75
questLogSize = 220
actionLogSize = 8
showFloatingDamageMonsters = True
showFloatingDamageChars = True
lockCharacterOrder = False
monsterMovementSpeed = 2

[graphics]
resolutionWidth = 1152
resolutionHeight = 864
resolutionRefreshRate = 60
fullScreen = False
vsync = False
hdr = False
fsaaMode = 0
textureQuality = 1
shadowQuality = 2
shadowDistance = 80
terrainQuality = 2
terrainDetails = 2
terrainShadows = False
effectQuality = 1
viewDistance = 2
animationQuality = 1
gamma = 1
brightness = 1
filter = 0
maxFramerate = 60
objectDetails = 2

[sound]
musicVolume = 0
sfxVolume = 0
partyBarkVolume = 0
enableMonsterSounds = False
enableAmbientSounds = False

[Keys]
move_forward = "W,UpArrow"
move_backward = "S,DownArrow"
rotate_left = "Q,LeftArrow"
rotate_right = "E,RightArrow"
move_left = "A"
move_right = "D"
interact = "Space,Return"
select_next_interactive_object = "Tab"
quick_action_slot_1 = "Alpha1"
quick_action_slot_2 = "Alpha2"
quick_action_slot_3 = "Alpha3"
quick_action_slot_4 = "Alpha4"
quick_action_slot_5 = "Alpha5"
quick_action_slot_6 = "Alpha6"
quick_action_slot_7 = "Alpha7"
quick_action_slot_8 = "Alpha8"
quick_action_slot_9 = "Alpha9"
quick_action_slot_0 = "Alpha0"
rest = "R"
open_cheat_menu = "LeftControl+LeftAlt+C"
open_inventory = "I,C"
open_close_spellbook = "F,B"
open_close_skills = "G"
open_close_journal = "J"
open_close_bestiary = "K"
open_close_lore = "L"
open_map = "N"
open_area_map = "M"
open_close_menu = "Escape"
select_party_member_1 = "F1"
select_party_member_2 = "F2"
select_party_member_3 = "F3"
select_party_member_4 = "F4"
quicksave = "F5"
quickload = "F9"
disable_gui = "F12"
make_screenshot = "F11"
open_loca_test = "LeftControl+LeftAlt+L"
reset_turn_actor = "LeftControl+LeftAlt+R"
open_uplay_overlay = "LeftShift+F2,RightShift+F2"
DIALOG_OPTION_1 = "Alpha1"
DIALOG_OPTION_2 = "Alpha2"
DIALOG_OPTION_3 = "Alpha3"
DIALOG_OPTION_4 = "Alpha4"
DIALOG_OPTION_5 = "Alpha5"
confirm_text_input = "Return"

Les infos de mon système :

Code:
Résumé
		Système d'exploitation
			Windows*7 Édition Intégrale 32-bit SP1
		Processeur
			Intel Core i7 870 @ 2.93GHz	40 °C
			Technologie Lynnfield 45nm
		RAM
			12.0*Go Canal-Double DDR3 @ 668 MHz (9-9-9-24)
		Carte mère
			ASUSTeK Computer INC. P7P55D-E (LGA1156)	43 °C
		Graphiques
			BenQ E2200HD (1920x1080@59Hz)
			1023 MoNVIDIA GeForce GTS 450 (ASUStek Computer Inc)	36 °C
		Stockage
			931GB SAMSUNG HD103UJ ATA Device (SATA)	27 °C
			139GB Western Digital WDC WD1500HLFS-01G6U0 ATA Device (SATA)	31 °C
		Disques optiques
			TSSTcorp CD/DVDW SH-S182M ATA Device
		Audio
			Périphérique High Definition Audio

et surtout le fichier output_log.txt :

Code:
Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 23.21.13.8871]
    Renderer: NVIDIA GeForce GTS 450
    Vendor:   NVIDIA
    VRAM:     979 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in  0.619 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.dll (this message is harmless)
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Core.dll (this message is harmless)
1.5-16336 RELEASE
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Shader warmup: 6 shaders 16 combinations 0.050s
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Configuration.dll (this message is harmless)
AssetBundleDatabase AssetName conflict! Name already in map.
AssetName: Textures/HeroesVI/NecroTree_diff
BundleA: e213f38ab4c444099fe0a5b473454704
BundleB: e213f38ab4c444099fe0a5b473454704
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1095.
Total: 4.556092 ms (FindLiveObjects: 0.063337 ms CreateObjectMapping: 0.051156 ms MarkObjects: 3.928637 ms  DeleteObjects: 0.034452 ms)

Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 23.21.13.8871]
    Renderer: NVIDIA GeForce GTS 450
    Vendor:   NVIDIA
    VRAM:     979 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in  0.094 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.dll (this message is harmless)
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Core.dll (this message is harmless)
1.5-16336 RELEASE
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Shader warmup: 6 shaders 16 combinations 0.002s
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Configuration.dll (this message is harmless)
AssetBundleDatabase AssetName conflict! Name already in map.
AssetName: Textures/HeroesVI/NecroTree_diff
BundleA: e213f38ab4c444099fe0a5b473454704
BundleB: e213f38ab4c444099fe0a5b473454704
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1095.
Total: 4.632305 ms (FindLiveObjects: 0.064381 ms CreateObjectMapping: 0.090481 ms MarkObjects: 3.967266 ms  DeleteObjects: 0.013224 ms)

Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/libc
Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/.\libc
Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: P:\games\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
LocaID 'OPTIONS_S_TEXTURE_QUALITY' has no text
   at Legacy.Core.Internationalization.Localization.AddLocaData(System.String fileOrigin, .LocaData[] data, System.Collections.Generic.Dictionary`2 p_target)
   at Legacy.Core.Internationalization.Localization.ParseLocaFile(System.String filePath, System.Collections.Generic.Dictionary`2 p_target)
   at Legacy.Core.Internationalization.Localization.LoadFallback(System.String filePath)
   at Legacy.LocaManager.LoadLanguage()
   at Legacy.LocaManager.Awake()
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LocaID 'OPTIONS_S_TEXTURE_QUALITY' has no text
   at Legacy.Core.Internationalization.Localization.AddLocaData(System.String fileOrigin, .LocaData[] data, System.Collections.Generic.Dictionary`2 p_target)
   at Legacy.Core.Internationalization.Localization.ParseLocaFile(System.String filePath, System.Collections.Generic.Dictionary`2 p_target)
   at Legacy.Core.Internationalization.Localization.LoadLanguage(System.String filePath)
   at Legacy.LocaManager.LoadLanguage()
   at Legacy.LocaManager.Awake()
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 153172 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 43944 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 22736 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 56296 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 100676 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 39032 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 172992 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 109252 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 67828 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 111336 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 42116 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 74416 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 157900 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 157144 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 63652 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 169728 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 220372 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 398640 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 44724 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 18408 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 34816 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 70784 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 1408 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 62084 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 42116 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 18724 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'MonoScript'. (Read 25 bytes but expected 69 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'MonoScript'. (Read 25 bytes but expected 77 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 59 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 71 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 79 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 75 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioSource'. (Read 100 bytes but expected 164 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioSource'. (Read 100 bytes but expected 164 bytes)
 
(Filename:  Line: 1167)

Mismatched serialization in the builtin class 'AudioSource'. (Read 100 bytes but expected 196 bytes)
 
(Filename:  Line: 1167)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 44148 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1163)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

AudioManager: GameObject has no AudioController script attached!
AudioToolkit/AudioCategories/AudioController_Main
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 0.323645 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)

Unloading 334 unused Assets to reduce memory usage. Loaded Objects now: 1119.
Total: 24.533714 ms (FindLiveObjects: 0.040716 ms CreateObjectMapping: 0.055680 ms MarkObjects: 7.055818 ms  DeleteObjects: 16.877588 ms)

UnloadTime: 7.087834 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 4097.
Total: 11.801226 ms (FindLiveObjects: 0.154514 ms CreateObjectMapping: 0.096049 ms MarkObjects: 11.075981 ms  DeleteObjects: 0.026448 ms)

AudioManager: GameObject has no AudioController script attached!
AudioToolkit/AudioCategories/AudioController_Main
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.Play (System.String audioID, Vector3 worldPosition, UnityEngine.Transform parentObj, Single volume, Single delay, Single startTime) [0x00000] in <filename unknown>:0 
  at Legacy.Audio.AudioManager+AudioPlayRequest.DoneLoad (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
  at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
AssetBundles.Core.AssetRequest:ExecuteCallback()
AssetBundles.Core.AssetRequest:Update()
AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
AssetBundles.Core.AssetBundleManager:Update()
 
(Filename:  Line: -1)

AudioManager: GameObject has no AudioController script attached!
AudioToolkit/AudioCategories/AudioController_Main
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.Play (System.String audioID, Vector3 worldPosition, UnityEngine.Transform parentObj, Single volume, Single delay, Single startTime) [0x00000] in <filename unknown>:0 
  at Legacy.Audio.AudioManager+AudioPlayRequest.DoneLoad (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
  at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
AssetBundles.Core.AssetRequest:ExecuteCallback()
AssetBundles.Core.AssetRequest:Update()
AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
AssetBundles.Core.AssetBundleManager:Update()
 
(Filename:  Line: -1)

AudioManager: AudioController is set persistent, MEMORY LEAK?
AudioToolkit/AudioCategories/AudioController_MainTheme
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Legacy.Helper:Instantiate(GameObject)
Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
AssetBundles.Core.AssetRequest:ExecuteCallback()
AssetBundles.Core.AssetRequest:Update()
AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
AssetBundles.Core.AssetBundleManager:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCategory (System.String name) [0x00000] in <filename unknown>:0 
  at Legacy.Audio.MusicController.OnMusicLoaded (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
  at Legacy.Audio.MusicController+<PlayMusic>c__AnonStorey57.<>m__35 (Legacy.Audio.AudioRequest a) [0x00000] in <filename unknown>:0 
  at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
AssetBundles.Core.AssetRequest:ExecuteCallback()
AssetBundles.Core.AssetRequest:Update()
AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
AssetBundles.Core.AssetBundleManager:Update()
 
(Filename:  Line: -1)

UnloadTime: 4.628129 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4989.
Total: 13.978350 ms (FindLiveObjects: 0.189663 ms CreateObjectMapping: 0.083521 ms MarkObjects: 13.164364 ms  DeleteObjects: 0.061249 ms)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

skip load audio category AudioToolkit/AudioCategories/AudioController_BarkHumanMaleCynical
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Error load unknow assetbundle AudioController name?
AudioToolkit/AudioCategories/AudioController_BarkHumanMaleCynical
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.MMGUI.PartyCreate.PartyCreationCustomize+<TriggerBark>c__AnonStorey1B.<>m__9 (Legacy.Audio.AudioRequest a) [0x00000] in <filename unknown>:0 
  at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
Legacy.Audio.AudioManager:Request(String, Int32, Boolean, AudioControllerCallback)
Legacy.Audio.AudioManager:RequestByAudioID(String, Int32, Boolean, AudioControllerCallback)
Legacy.Audio.AudioManager:RequestByAudioID(String, Int32, AudioControllerCallback)
Legacy.Game.MMGUI.PartyCreate.PartyCreationCustomize:TriggerBark()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UIButtonMessage:Send()
UIButtonMessage:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
  at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

UnloadTime: 5.029380 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)

Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 1285.
Total: 10.715447 ms (FindLiveObjects: 0.046632 ms CreateObjectMapping: 0.062989 ms MarkObjects: 9.979763 ms  DeleteObjects: 0.150338 ms)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at Legacy.Audio.MusicController.StopMusic (Boolean p_doFadeOut) [0x00000] in <filename unknown>:0 
  at Legacy.Audio.MusicController.HandleEnterMode (Mode p_mode) [0x00000] in <filename unknown>:0 
  at Legacy.Audio.MusicController.SetMode (Mode pMode) [0x00000] in <filename unknown>:0 
  at Legacy.Game.Context.CtxIntro.OnSceneLoaded () [0x00000] in <filename unknown>:0 
  at Legacy.Game.Context.BaseContext.OnLevelWasLoaded (Int32 levelIndex) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

No singleton component AudioController found in the scene.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.NullReferenceException: Object reference not set to an instance of an object
  at AudioController.GetCategory (System.String name) [0x00000] in <filename unknown>:0 
  at Legacy.Audio.AudioHelper.MuteGUI () [0x00000] in <filename unknown>:0 
  at Legacy.Game.Context.CtxGame.OnEnableContext () [0x00000] in <filename unknown>:0 
  at Legacy.Game.Context.ContextManager.ChangeContext (EContext contextID) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost